Tournament Schedule

FIRST DAYBoltAction

09:00-9:45 enrollment

10:00-12:00 Game 1

lunch break

13:00-15:00 Game 2

15:30-17.00 Game 3 (500 pt)

SECOND DAYWarlord

9:00-10:30 Game 4 (500 pt1)

11:00-13:00 Game 5

lunch break

13:45-15:45 Game 6

16:00 prize ceremony

Tournament Rules

1. SCENARIOS
A selection of scenarios will be played, generally as described in the BA rulebook, on table with terrain that has been pre-set by the organisers: Probably Demolition. Top Secret. Envelopment. Point Defence. Hold Until Relieved. Maximum Attrition. The order will be unknown.
The intention for this tournament is that everyone gains from it. Some of the boards may have extreme terrain, external factors etc.. If your thing is super hard/cheesy armies crushing "casuals" you may find this tournament unsuitable. If you wish a fun weekend with potential friends, whilst being challenged - Welcome.

2. FORCES
Players must use a 1,000 (max) requisition points force.
The force must consist of a maximum of two Reinforced Platoons from one list.
The platoons in the force must be selected using the army list section of any of the army supplement books.
The platoon/s must be formed either according to the generic reinforced platoon selector (see page 124 of the BA rulebook) or one of the theatre selectors from the chosen supplement book.
From this a separate 500 point force must be identified which can be only 1 platoon and not include anything from the tank section. You may up this to 520 points (for flexibility), but every point over 500 will lower your total force by half that amount. Thus if you take the full 520 your total force points will only be 990.
It would be helpful if people also bring some objective markers, a truck or similar and 10 extra troops in case I feel bored.

3. ARMY LIST
The players must write down the army list they are going to use for the duration of the entire tournament. They must leave a copy of their list to the referee before the start of the tournament. The force list is public and the opponent can always look at it and ask you questions about your force.

4. GAME TIME
After 2/1.5 hours of gameplay, the players must finish the current turn, and then the game ends automatically.
5. MATCH-UPS
The match-ups of Game 1 will be random. In the following games players will be matched using Tournament Points (TP) and my fiddle factor, as explained below.

6. TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:

Result     Tournament Points
Victory      3 TP
Draw         1 TP
Loss         0 TP

In addition, players must also record how many enemy units they destroy during their games. These destroyed enemies points (let’s call them ‘Casualty points’) are subtracted from own losses to get a final score. Final scores are added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points. Small units thus offer flexibility but may be the decider if all else equal.
From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order).
In case of more than two players on the same/close number of TPs, players will be matched in descending different club/axis vs allies/‘Casualty points’ difference/alphabetic order.
When two players that have already met in a previous turn are matched to play each other again, they will be added to the next pair to resolve pairs. This will not apply to the top table on the last two games.

7. WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to the following criteria:
• The player with the most TP will be the winner.
• In case of same TP at the top, the winner will be the player with the highest Casualty points total.
• In case of same Casualty points total, we’ll see if the players have played each other during the course of the tournament and the winner will be the winner of such match.
• If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize.

 

Competition Entry Tickets

Tickets cost £25.00, and include entry to the rest of the show.  They are available on line at http://www.ticketor.com/plymouthwargamers

Contact Details

If you have questions about the competition, army lists or rules, contact This email address is being protected from spambots. You need JavaScript enabled to view it.

If you have questions about the show, contact This email address is being protected from spambots. You need JavaScript enabled to view it.

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