Tournament Schedule

09:00-09:45     Enrolment
10:00-13:00     Game 1
13:00-14:00     lunch break
14:00-17:00     Game 2

09:00-12:30     Game 3
12:30-13:30     lunch break
13:30-16:30     Game 4
16:30 (latest)   Prize Ceremony

Tournament Rules


A selection of scenarios will be played, as described in the BA rulebook.  Each round will feature the same scenario.  The terrain On table will be pre-set by the organisers.

This means that with 4 rounds, we will be playing 4 BA rulebook scenarios from a list of six that will be published by 17th November.  I hope that this will encouraged balanced armies, rather then being tailored to a shorter list.  The four to be used for the tournament will be selected by the organisers in January.  The four will be named and the order in which these will be played will be announced on Saturday morning.

The intention for this tournament is that everyone gains from it.  There will be some themed terrain boards, hopefully including desert and jungle terrain, as well as more common European sector boards.  Whilst some of the boards may have extreme terrain, there will not be any external factors or mini-scenarios this year.

If your thing is super hard/cheesy armies crushing casuals you may find this tournament unsuitable. If you wish a fun weekend with potential friends, whilst being challenged - Welcome.


Players must use a 1000 (max) requisition points force.

  • One same force will be used in all games. 
  • The force must consist of a maximum of two Reinforced Platoons from one list.
  • The platoons in the force must be selected using the army list section of any of the army supplement books.
  • The platoon/s must be formed either according to the generic reinforced platoon selector (see page 124 of the BA rulebook) or one theatre selector from a chosen supplement book.

It would be helpful if people also bring some objective markers and a truck or similar.


Army lists to be submitted to the organisers by 18th December, ideally in EasyArmy format.  If EasyArmy does not support a legitimate option in the book, then explain this anomaly at the time of submission.  The early deadline should allow me to adjudicate on this.

The players must provide two copies of army list they are going to use for the duration of the entire tournament on Saturday morning. One must be left with the tournament organiser. This force list is public and any player may look at the organiser’s copies at any time.


After 2.75 hours of gameplay, the players must finish the current turn, and then the game ends automatically. 


The match-ups of Game 1 will be random, though from different clubs if possible. In the following games players will be matched using Tournament Points (TP) and my fiddle factor, as explained below.


Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws.  A total victory is when all enemy are dead.  Points as shown below:


Tournament Points

Total Victory

4 TP


3 TP


1 TP


0.5 TP

Total Loss

0 TP

In addition, players must also record how many enemy units they destroy during their games. Subtract your own losses from these destroyed enemy points to get a final score (let’s call them Casualty Points). So if you kill three units and lose one, you will have a CP score of two, and your opponent will have a score of minus two.  Final scores are added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points. Small units thus offer flexibility but may be the decider if all else equal.  

From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order).

In case of more than two players on the same/close number of TPs, players will be matched in descending order of different club/axis vs allies/Casualty Points difference/alphabetic order/my whim.

When two players that have already met in a previous turn are matched to play each other again, they will be added to the next pair to resolve pairs.  This will not apply to the top table on the last game.


The winner is determined at the end of the last round, according to the following criteria:

  1. The player with the most TP will be the winner.
  2. In case of same TP at the top, the winner will be the player with the highest Casualty Points total.
  3. In case of same Casualty Points total, if the players have played each other during the course of the tournament, the winner will be the winner of such match.
  4. If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize.

Competition Entry Tickets

Tickets cost £25.00, and include entry to the rest of the show. They are available on line at

Contact Details

If you have questions about the competition, rules or army lists, contact This email address is being protected from spambots. You need JavaScript enabled to view it. by email.

If you have questions about the show, contact This email address is being protected from spambots. You need JavaScript enabled to view it.